

Because all of us that lived through it when it was live thought it was simply glorious. So right now, I’m guessing you’re either feeling pretty old or wondering what civilization must have been like on double digit MHz processors and dial-up internet service. And for online play over said dial-up modem (mine was 33.6k) you needed a full SIXTEEN MEGABYTES. To give you some idea, back in the day on original release, the requirements were a Windows 95 box packing 8MB (yes, mega bytes) of memory, a 2X CD-ROM drive (if you’ve ever seen one before), an SVGA video card, and a simply blazing 60MHz Pentium processor.įor those that have forgotten or have never experienced it, SVGA means 800×600 on a 14 inch monitor. Blizzard made the graphics of the levels delightfully retro the second you enter the portal, throwing it way back to how they looked in the original entry into the series. What makes this fun is that in addition to the old bosses and classic loot. The Darkening of Tristram is a short and fun add-on that lets players experience the quests and bosses of the first game, which was originally part of Blizzard’s Diablo 30th anniversary party last year. Those familiar with the game know that your base of operations is New Tristram, after the destruction of the originally named village after the events of the first game. Now Diablo III, the current iteration that has much more control, content, and character customization, is going old school once more by renewing their Darkening of Tristram event.

And even then, during the age of folks playing together online over dial-up, Blizzard and Blizzard North put together a solid game that had Game of the Year awards and massive sales to its credit.

You had 3 classes, 6 equipment slots, a small inventory, and your spells and gear came from manually distributed stats and tomes. This old man remembers playing the first Diablo back in high school (yes, this is literally old school for me), when choices were relatively simple and technology was relatively basic.
